This is being written so that this info doesn't get lost as this confused me quite a bit when I first came across this script. The way you use it is rather simple. Start by importing a rigged mesh with Adjutant. You should have
the model for the object you choose and its skeleton. Append the start of every bone with frame. So for example a bone named pelvis will become frame pelvis. You can now begin to use the UI to import animations belonging to that
object.